Academic Research to Warez Scene

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Our Mission

The task of the project is to process the beginnings and development of the pirate scene. In the first phase, we will focus on the rise of the PC gaming warez before the advent of the Internet.

“Piracy is almost always a service problem and not a pricing problem… If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable.”

Gabe Logan Newell

CEO, Valve Corporation

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